
When you go there, it’s going to look and feel very different than the rest of the Breton things you’ve seen.
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It’s full of pomp and grandeur and tournament grounds and castles. This area is the epitome of High Breton society. But because they’re off the main continent, they’re kind of left on their own to do their own things. They report in to King Emeric, or High King Emeric. They are a part of the Breton/Daggerfall Covenant alliance. High Isle and the Sisters Archipelago is Breton. GamesBeat: Is there a connection between High Isle and High Rock, or is that more just a naming coincidence? And then we were off to the races, creating this story and building High Isle so that it felt very different than anything we’ve ever built before. They helped us work through some of the lore concerns. We sat down and worked with Bethesda Game Studios on that to make them understand and have them understand why we thought it was important to do that now, focus on that now. As we started poking around the world and looking at things, we found this island chain that nobody had ever heard of, or never even really read about - because there’s nothing really written about it - from Redguard. Lambert: The big thing is, when we were talking about what we wanted to do, where we wanted to go next, we wanted it to feel unique and different. Can you talk about the development of High Isle and this archipelago? Here we have something different with this island chain. GamesBeat: Usually when people are thinking about locations for ESO, they’re thinking about the counties and Tamriel. But those social ties and bonds that you develop last a lifetime.

I met my wife playing EverQuest, just so you know. Being able to play a game at your own pace, level your character and whatnot, but interact with other people on a regular basis. MMOs especially, because they allow you to interact with other people and be social. The best way to combat that, at least in my opinion, is to play games.

The gaming industry in general has seen that, because people can’t go out. Lambert: There’s definitely been a noticeable bump in our population. Can you talk about what that growth has been like for ESO in the last couple of years? GamesBeat: We know that there’s been a lot of growth in gaming during the pandemic. This is our way of getting back to our roots and telling that more grounded storyline, a more personal storyline. And we did a lot of those kinds of more grounded stories around launch, and just after launch. I know the team in general has been itching to do something a little different than “the world is going to end if you don’t do this thing.” That cosmic threat. Lambert: Yeah, I think it’s a bit of both, for sure. Is that a response to fatigue from that sort of thing happening too often? We’ve seen players of other MMOs criticize their games for getting too big and epic, constantly tasking players with stopping the end of the world. GamesBeat: You talked about an experience for players that is less about world-threatening plots. You don’t need to know a lot about the world to grok it and understand what’s going on. But you’re right that the storyline is probably a lot more accessible to those players that aren’t big into Elder Scrolls and the lore. We ungated world exploration and turned it into a game you can play at your own pace. We’ve been focused on new players really since 2016 and One Tamriel, where we removed the level restrictions. Growth is incredibly important in an MMO’s lifespan. Rich Lambert: I would say that’s always a focus for us.

GamesBeat: Is High Isle focusing on welcoming in new players? ZeniMax Online Studios is also releasing a Spanish language option for the MMO on June 6, which will make game - and its massive amount of text and dialogue - accessible to many more people. High Isle also introduces Tales of Tribute, a new in-game card game and two new companion characters. ZeniMax Online Studios is hoping to set players on a new adventure with a focus on classic Elder Scrolls medieval intrigue as opposed to the world-ending threats player have been dealing with. While most of the game happens on a single continent, High Isle takes players to a Mediterranean-inspired island chain. The Elder Scrolls Online takes place in the fantasy world of Tamriel.

The Legacy of the Bretons will include four major updates, including High Isle. This starts a new chapter for the MMO, with a year-long story focusing on the fantasy world’s Bretons denizens.
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The Elder Scrolls Online today announced its next expansion, High Isle, which will launch for PC, Mac, and Stadia on June 6 and on June 21 for PlayStation 5, Xbox Series X/S, PlayStation 4, and Xbox One.
